#pragma once
#include <osg/Vec3d>

#include "CmdHandler3.h"

class Ent;
class ExplodeHandler : public CmdHandler3
{
	Q_OBJECT
public:
	Q_INVOKABLE ExplodeHandler();
	~ExplodeHandler();

	virtual void input(const QVariant& data, const QString& rawInput, CommandSource cs) override;

};
